Licence notices for The Legend of Zelda: Ocarina of Time on Switch 2 reportedly list AMD's FSR 1.0 and SMAA, with no DLSS entry visible. The notice does not show when the upscaler runs or the render resolution, and Nintendo has not commented. The remake launches on November 5.
The Ocarina of Time remake reportedly uses AMD's FSR 1.0, a 2021 upscaler, rather than Nvidia's DLSS, even though the Switch 2 is built around an Nvidia chip. The console has dedicated NVIDIA hardware for AI image upscaling, yet the remake reportedly relies on FSR 1.0 instead. The remake is said to pair AMD's FSR 1.0 spatial scaling algorithm with SMAA subpixel morphological anti-aliasing.